![]() ![]() The game clearly looks completely different from The Witness, but at its core these two games are actually quite similar, only that Stephen's Sausage Roll is a much more stripped-down experience. If you burn your sausage, or knock it into the water, you've messed up, but there's thankfully an undo button to experiment with and to retrace your steps. It's similar to Sokoban in many ways, and after a while it feels so natural, so intuitive, so satisfying that one wonders why this game wasn't created decades ago for MS-DOS or early systems, sitting alongside classic puzzle games like Tetris,etc. You push them around until each sausage is perfectly cooked (once on each side) using the grill tiles. The sausages can be rolled or skewered by your fork. The island is dotted with obstacles, grill tiles and other things. Each puzzle is presented as an island, and you're given a number of raw sausages. The game is broken up into neat little puzzles. There's no story really you're just a little dude on a set of islands with a fork, doing your best to grill a bunch of sausages. The graphics aren't particularly impressive, the mechanics/controls are simple and easy to understand (if a little awkward), the soundtrack is quiet, subtle but nothing special. Stephen's Sausage Roll, on a surface level, appears to be a rather simple game. I've fiddled with Quern, Haven Moon, Eyes of Ara (possible future reviews?) which are all good, but I never expected this bizarre and innocent-appearing sausage-grilling game to be the masterwork I've yearned for. Ever since being delightfully surprised by The Witness, my brain has been searching for another good puzzler to scratch that particular itch. ![]()
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